

The reason why this kicks in after the first kill is that friendly fire is part of Siege, and accidents can and often happen. This goes for weapons, and gadgets capable of damaging teammates. Under the new rules, when a player kills a teammate, any future damage dealt to teammates will be reflected back onto them.

The latest counter to team killing is a feature that reverses the damage done back onto the offender. With the start of Year 4, Ubisoft is once again tackling the issue.

“That isn’t what we’re looking to crack down on, as that isn’t toxic or even negative language,” Ubi-Zoro said, “We’re really focusing on slurs, homophobic language, and similarly offensive toxicity.For a while now, Ubisoft has been working on solutions to address team killing in Rainbow Six Siege.Įvery few months, Rainbow Six Siege team killing penalties become more strict, but not every developer effort to combat this has been well received. The community team have also reassured players that this is only targeting abuse, so foul mouthed language is fine. Also, this is for PC only, with consoles held to Microsoft and Sony’s own code of conduct and player reporting system.

It will also still have to live alongside the current system of having players manually report those who abuse. For one thing, it can seemingly only be applied to text chat in game, as that can be logged and voice chat is not and would require voice recognition software. It’s a baby step in the right direction, thanks to a number of caveats to this system. If someone does get banned, everyone else will have the tiny little joy of seeing “Username has been banned for toxicity.” pop up in the game’s messages. A sliding scale of punishment will see people banned for 2, 7, 15 days or permanently, depending on the severity and repeat offences that are dealt with on a case-by-case basis.
